V-ray for Rhinoceros Training

V-Ray for Rhinoceros is one of the best-loved render engines thanks to the excellent ratio between speed and quality. The introduction of the render Vray plugin within the program, allows you to complete the modeling process with high visual impact render.

It has an excellent integration with Rhinoceros, providing us with materials, chambers, lights and effects. Its use allows an easy achievement of photorealistic rendering by exploiting the use of realistic chambers and its computational capabilities of light physics. The software is used not only for architectural representation and design, but also in the more artistic field of Computer graphics or in the world of cinema.

Un-real 3d is ARTC Training Center authorized Mc Neel.

All of our Rhino courses are held by the Arch. Federico Biffi Gentili and the designer Alessio Zampolini, certified trainers Mc Neel (ART) with over 10 years of active and direct experience in the field of professional design, and in high-level teaching, also university.


To whom our training are recommended

Our trainings are aimed to designers, architects, VFX supervisors (“special effects”) and all those who have strong studying and working motivations to learn how to use the program.

Training Mode

Our Vray courses for Rhino are structured in order to make the participants productive and autonomous in the various phases of work. The courses include both theoretical lessons and guided exercises developed on practical examples derived from professional experience.

The Vray courses are held by the Arch. Federico Biffi Gentili and the Designer Alessio Zampolini, trainers with over 10 years of active and direct experience in product design and interior design, and in the teaching of software industry.

Our Offer

GROUP – 14 hours total, 2 days of 7 hours – Each day consists of lessons in the morning and guided exercise in the afternoon. COST: 400€

SINGLE USER – 14 hours total, 2 days of 7 hours – Each day is made up of lessons in the morning and guided exercise in the afternoon. Dates and frequency to be agreed according to the customer’s needs. COST: 500€

The custom course is designed for companies and professionals, for Vray users who want to improve and hone their skills in the realization of high-impact photorealistic rendering. It is a full immersion course totally built on the needs of the customer, in which are presented the most advanced techniques of light simulation, and solved specific problems related to the rendering of architectures, interiors, products.

The topics and tutorials of the course are targeted according to the field of use of the customer (architecture, interior design, industrial design, yacht design, jewellery design, footwear design, design accessories and handbags, design scenic settings). Duration, dates and frequency to be agreed upon. COST: 35€/h

Training Program


Render Panel Settings

Preparing and Optimizing

Render options

The materials in V-Ray for Rhino

Material Editor Widespread level

Adding a new material How to duplicate a material

How to change a material name

How to remove a material

Mapping of Materials

The importance of light (color theory, RGB and HSV models)

The features of Rectangular

Light The shadow changes depending on the size

The impact on reflective objects with visible and invisible Rectangle

Light The Double sided option


Reflection Layer

Insert Reflection Layer

Reflections Reflections and Highlights

Other parameters

Reflection Glossiness

Reflection Filter

Refraction Layer

Insert Refraction

Layer Control the degree of transparency

The reflective color of the materials Fog

Color Settings Refraction IOR regulation

The Gloss of refractive materials

The shadows of refractive materials

Double-sided Material

Translucent material

Emission materials

Add a Layer emission

Adjust the intensity

Adjust the color

Emission textures

Texture Mapping

Types of projections and adjustments

Bump maps


Add displacement

Displacement parameters

Displacement adjustment

V-Ray Two-sided Material

Add V-Ray Two-sided

Material Working with V-Ray

Two-sided Material

Transparency Mapping, what is

How the Transparency map works

Another way to create the same result


Environment Lighting, internal or external?

Lighting Regulation

Techniques HDR

Light Environment Bitmap

Environment Light Source

Environment light source for semi open spaces

Types of lights (point, spot, distance, linear, rectangular)

Lighting: the dialog box

Lights and Shadows

The quality of the shadow

Radius and Edge

Sun and Sky

Use Sun with V-Ray Physical

Camera Access

Sun’s Properties

Expose your scene with Physical Camera

Add V-Ray Sky

Time of day and the appearance of the sun

Variation of the Sun with Turbidity

Variation of the sun with ozone

Gamma Correction and V-Ray Sun and Sky

Gamma Correction Variation


Light Rebound classification
Primary Engine: Irradiance Map
Primary/Secondary Engine
Secondary Engine: Light Cache


Adjust the room

Room types

Focal length

Depth of Field

The size of openings

Vary the focal distance

Physical Camera


Exposure adjustment

Using the opening

Use Shutter speed


Adjusting White Balance